实测2024最稳定免费VPN:永久免费自建节点!免费解锁Netflix、ChatGPT!通过Cloudflare Worker、Pages部署免费的VLESS节点!薅羊毛党推荐!!!

   Cloudflare Workers提供了一个serverless执行环境,无需配置或维护基础架构即可创建全新的应用程序或扩充现有的应用程序。每天免费10w个请求,可以绑定自己的域名,可以访问外网,可以反代理外网的接口。

我们可以免费的在 Cloudflare 上面通过部署 Worker ,来创建一个免费 VLESS 节点!

大家跟我视频一起搭建使用。

这是zizifn 大佬的一个开源项目 edgetunnel:源项目地址

一、准备工作

  • 注册Cloudflare帐号(建议注册新帐户部署)

  • 注册免费域名

  • 优选IP工具下载

  • 客户端工具下载

二、Cloudflare账号注册

1.Cloudflare注册地址:https://dash.cloudflare.com/sign-up

● 输入邮箱地址 密码 ,点击注册

02.png

2.账户身份验证

  • 进入后台提示邮箱验证你的账户

    注:第一次登陆可能不提示验证,等继续操作就会提示需要账户验证,你也可以主动进入个人资料,进行身份验证;

  • 打开电子邮箱 查看CF账号验证邮件

03.png

  • 点击打开验证邮件内容的链接

04.png

Cloudflare账户注册成功

三、注册免费域名

关于注册us.kg免费域名,请看频道这期教程:点击查看

undefined

1.复制链接打开us.kg域名管理后台

● us.kg官网:https://register.us.kg/

● 输入上期教程注册的账户、密码

注:关于注册us.kg账户请看我上期视频教程;

05.png

2. 重新注册一个新的域名

● 点击:Domain name registration

06.png

● 输入新注册的域名,点击check

● 提示域名可注册

3. 需要提交“名称服务器”

07.png

4. Cloudflare后台托管新注册的域名

网站——添加域输入注册的域名生成名称服务器

● 复制Cloudflare名称服务器,到us.kg完成注册

08.png

5. 完成us.kg域名注册

● 粘贴CF生成的名称服务器

● 点击Register 完成注册

09.png

6. Cloudflare完成域名托管

  • 返回Cloudflare托管页面

  • 点击继续前往激活—在点击继续

  • 等待状态为活动,CF完成域名托管

10.png

四、CloudFare免费节点部署(基础配置)

zizifn原作者GitHub

源项目地址:https://github.com/zizifn/edgetunnel 可自行了解!

1.打开Cloudflare后台首页

2.创建新Work

● 点击:workers和pages 创建Work,名称自定义,然后点击部署

11.png

3.清除Work源代码

● 点击右上角编辑代码,删掉编辑器原来的代码

12.png

4.填入新Work代码

● 复制下面代码,粘贴到编辑器

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// <!--GAMFC-->version base on commit 841ed4e9ff121dde0ed6a56ae800c2e6c4f66056, time is 2024-04-16 18:02:37 UTC<!--GAMFC-END-->.
// @ts-ignore
import { connect } from 'cloudflare:sockets';

// How to generate your own UUID:
// [Windows] Press "Win + R", input cmd and run: Powershell -NoExit -Command "[guid]::NewGuid()"
let userID = 'd342d11e-d424-4583-b36e-524ab1f0afa4';

let proxyIP = 'cdn.xn--b6gac.eu.org'; // workers.cloudflare.cyou bestproxy.onecf.eu.org cdn-all.xn--b6gac.eu.org cdn.xn--b6gac.eu.org

if (!isValidUUID(userID)) {
throw new Error('uuid is not valid');
}

export default {
/**
* @param {import("@cloudflare/workers-types").Request} request
* @param {{UUID: string, PROXYIP: string}} env
* @param {import("@cloudflare/workers-types").ExecutionContext} ctx
* @returns {Promise<Response>}
*/
async fetch(request, env, ctx) {
try {
userID = env.UUID || userID;
proxyIP = env.PROXYIP || proxyIP;
const upgradeHeader = request.headers.get('Upgrade');
if (!upgradeHeader || upgradeHeader !== 'websocket') {
const url = new URL(request.url);
switch (url.pathname) {
case '/':
return new Response(JSON.stringify(request.cf), { status: 200 });
case `/${userID}`: {
const vlessConfig = getVLESSConfig(userID, request.headers.get('Host'));
return new Response(`${vlessConfig}`, {
status: 200,
headers: {
"Content-Type": "text/plain;charset=utf-8",
}
});
}
default:
return new Response('Not found', { status: 404 });
}
} else {
return await vlessOverWSHandler(request);
}
} catch (err) {
/** @type {Error} */ let e = err;
return new Response(e.toString());
}
},
};




/**
*
* @param {import("@cloudflare/workers-types").Request} request
*/
async function vlessOverWSHandler(request) {

/** @type {import("@cloudflare/workers-types").WebSocket[]} */
// @ts-ignore
const webSocketPair = new WebSocketPair();
const [client, webSocket] = Object.values(webSocketPair);

webSocket.accept();

let address = '';
let portWithRandomLog = '';
const log = (/** @type {string} */ info, /** @type {string | undefined} */ event) => {
console.log(`[${address}:${portWithRandomLog}] ${info}`, event || '');
};
const earlyDataHeader = request.headers.get('sec-websocket-protocol') || '';

const readableWebSocketStream = makeReadableWebSocketStream(webSocket, earlyDataHeader, log);

/** @type {{ value: import("@cloudflare/workers-types").Socket | null}}*/
let remoteSocketWapper = {
value: null,
};
let udpStreamWrite = null;
let isDns = false;

// ws --> remote
readableWebSocketStream.pipeTo(new WritableStream({
async write(chunk, controller) {
if (isDns && udpStreamWrite) {
return udpStreamWrite(chunk);
}
if (remoteSocketWapper.value) {
const writer = remoteSocketWapper.value.writable.getWriter()
await writer.write(chunk);
writer.releaseLock();
return;
}

const {
hasError,
message,
portRemote = 443,
addressRemote = '',
rawDataIndex,
vlessVersion = new Uint8Array([0, 0]),
isUDP,
} = processVlessHeader(chunk, userID);
address = addressRemote;
portWithRandomLog = `${portRemote}--${Math.random()} ${isUDP ? 'udp ' : 'tcp '
} `;
if (hasError) {
// controller.error(message);
throw new Error(message); // cf seems has bug, controller.error will not end stream
// webSocket.close(1000, message);
return;
}
// if UDP but port not DNS port, close it
if (isUDP) {
if (portRemote === 53) {
isDns = true;
} else {
// controller.error('UDP proxy only enable for DNS which is port 53');
throw new Error('UDP proxy only enable for DNS which is port 53'); // cf seems has bug, controller.error will not end stream
return;
}
}
// ["version", "附加信息长度 N"]
const vlessResponseHeader = new Uint8Array([vlessVersion[0], 0]);
const rawClientData = chunk.slice(rawDataIndex);

// TODO: support udp here when cf runtime has udp support
if (isDns) {
const { write } = await handleUDPOutBound(webSocket, vlessResponseHeader, log);
udpStreamWrite = write;
udpStreamWrite(rawClientData);
return;
}
handleTCPOutBound(remoteSocketWapper, addressRemote, portRemote, rawClientData, webSocket, vlessResponseHeader, log);
},
close() {
log(`readableWebSocketStream is close`);
},
abort(reason) {
log(`readableWebSocketStream is abort`, JSON.stringify(reason));
},
})).catch((err) => {
log('readableWebSocketStream pipeTo error', err);
});

return new Response(null, {
status: 101,
// @ts-ignore
webSocket: client,
});
}

/**
* Handles outbound TCP connections.
*
* @param {any} remoteSocket
* @param {string} addressRemote The remote address to connect to.
* @param {number} portRemote The remote port to connect to.
* @param {Uint8Array} rawClientData The raw client data to write.
* @param {import("@cloudflare/workers-types").WebSocket} webSocket The WebSocket to pass the remote socket to.
* @param {Uint8Array} vlessResponseHeader The VLESS response header.
* @param {function} log The logging function.
* @returns {Promise<void>} The remote socket.
*/
async function handleTCPOutBound(remoteSocket, addressRemote, portRemote, rawClientData, webSocket, vlessResponseHeader, log,) {
async function connectAndWrite(address, port) {
/** @type {import("@cloudflare/workers-types").Socket} */
const tcpSocket = connect({
hostname: address,
port: port,
});
remoteSocket.value = tcpSocket;
log(`connected to ${address}:${port}`);
const writer = tcpSocket.writable.getWriter();
await writer.write(rawClientData); // first write, nomal is tls client hello
writer.releaseLock();
return tcpSocket;
}

// if the cf connect tcp socket have no incoming data, we retry to redirect ip
async function retry() {
const tcpSocket = await connectAndWrite(proxyIP || addressRemote, portRemote)
// no matter retry success or not, close websocket
tcpSocket.closed.catch(error => {
console.log('retry tcpSocket closed error', error);
}).finally(() => {
safeCloseWebSocket(webSocket);
})
remoteSocketToWS(tcpSocket, webSocket, vlessResponseHeader, null, log);
}

const tcpSocket = await connectAndWrite(addressRemote, portRemote);

// when remoteSocket is ready, pass to websocket
// remote--> ws
remoteSocketToWS(tcpSocket, webSocket, vlessResponseHeader, retry, log);
}

/**
*
* @param {import("@cloudflare/workers-types").WebSocket} webSocketServer
* @param {string} earlyDataHeader for ws 0rtt
* @param {(info: string)=> void} log for ws 0rtt
*/
function makeReadableWebSocketStream(webSocketServer, earlyDataHeader, log) {
let readableStreamCancel = false;
const stream = new ReadableStream({
start(controller) {
webSocketServer.addEventListener('message', (event) => {
if (readableStreamCancel) {
return;
}
const message = event.data;
controller.enqueue(message);
});

// The event means that the client closed the client -> server stream.
// However, the server -> client stream is still open until you call close() on the server side.
// The WebSocket protocol says that a separate close message must be sent in each direction to fully close the socket.
webSocketServer.addEventListener('close', () => {
// client send close, need close server
// if stream is cancel, skip controller.close
safeCloseWebSocket(webSocketServer);
if (readableStreamCancel) {
return;
}
controller.close();
}
);
webSocketServer.addEventListener('error', (err) => {
log('webSocketServer has error');
controller.error(err);
}
);
// for ws 0rtt
const { earlyData, error } = base64ToArrayBuffer(earlyDataHeader);
if (error) {
controller.error(error);
} else if (earlyData) {
controller.enqueue(earlyData);
}
},

pull(controller) {
// if ws can stop read if stream is full, we can implement backpressure
// https://streams.spec.whatwg.org/#example-rs-push-backpressure
},
cancel(reason) {
// 1. pipe WritableStream has error, this cancel will called, so ws handle server close into here
// 2. if readableStream is cancel, all controller.close/enqueue need skip,
// 3. but from testing controller.error still work even if readableStream is cancel
if (readableStreamCancel) {
return;
}
log(`ReadableStream was canceled, due to ${reason}`)
readableStreamCancel = true;
safeCloseWebSocket(webSocketServer);
}
});

return stream;

}

// https://xtls.github.io/development/protocols/vless.html
// https://github.com/zizifn/excalidraw-backup/blob/main/v2ray-protocol.excalidraw

/**
*
* @param { ArrayBuffer} vlessBuffer
* @param {string} userID
* @returns
*/
function processVlessHeader(
vlessBuffer,
userID
) {
if (vlessBuffer.byteLength < 24) {
return {
hasError: true,
message: 'invalid data',
};
}
const version = new Uint8Array(vlessBuffer.slice(0, 1));
let isValidUser = false;
let isUDP = false;
if (stringify(new Uint8Array(vlessBuffer.slice(1, 17))) === userID) {
isValidUser = true;
}
if (!isValidUser) {
return {
hasError: true,
message: 'invalid user',
};
}

const optLength = new Uint8Array(vlessBuffer.slice(17, 18))[0];
//skip opt for now

const command = new Uint8Array(
vlessBuffer.slice(18 + optLength, 18 + optLength + 1)
)[0];

// 0x01 TCP
// 0x02 UDP
// 0x03 MUX
if (command === 1) {
} else if (command === 2) {
isUDP = true;
} else {
return {
hasError: true,
message: `command ${command} is not support, command 01-tcp,02-udp,03-mux`,
};
}
const portIndex = 18 + optLength + 1;
const portBuffer = vlessBuffer.slice(portIndex, portIndex + 2);
// port is big-Endian in raw data etc 80 == 0x005d
const portRemote = new DataView(portBuffer).getUint16(0);

let addressIndex = portIndex + 2;
const addressBuffer = new Uint8Array(
vlessBuffer.slice(addressIndex, addressIndex + 1)
);

// 1--> ipv4 addressLength =4
// 2--> domain name addressLength=addressBuffer[1]
// 3--> ipv6 addressLength =16
const addressType = addressBuffer[0];
let addressLength = 0;
let addressValueIndex = addressIndex + 1;
let addressValue = '';
switch (addressType) {
case 1:
addressLength = 4;
addressValue = new Uint8Array(
vlessBuffer.slice(addressValueIndex, addressValueIndex + addressLength)
).join('.');
break;
case 2:
addressLength = new Uint8Array(
vlessBuffer.slice(addressValueIndex, addressValueIndex + 1)
)[0];
addressValueIndex += 1;
addressValue = new TextDecoder().decode(
vlessBuffer.slice(addressValueIndex, addressValueIndex + addressLength)
);
break;
case 3:
addressLength = 16;
const dataView = new DataView(
vlessBuffer.slice(addressValueIndex, addressValueIndex + addressLength)
);
// 2001:0db8:85a3:0000:0000:8a2e:0370:7334
const ipv6 = [];
for (let i = 0; i < 8; i++) {
ipv6.push(dataView.getUint16(i * 2).toString(16));
}
addressValue = ipv6.join(':');
// seems no need add [] for ipv6
break;
default:
return {
hasError: true,
message: `invild addressType is ${addressType}`,
};
}
if (!addressValue) {
return {
hasError: true,
message: `addressValue is empty, addressType is ${addressType}`,
};
}

return {
hasError: false,
addressRemote: addressValue,
addressType,
portRemote,
rawDataIndex: addressValueIndex + addressLength,
vlessVersion: version,
isUDP,
};
}


/**
*
* @param {import("@cloudflare/workers-types").Socket} remoteSocket
* @param {import("@cloudflare/workers-types").WebSocket} webSocket
* @param {ArrayBuffer} vlessResponseHeader
* @param {(() => Promise<void>) | null} retry
* @param {*} log
*/
async function remoteSocketToWS(remoteSocket, webSocket, vlessResponseHeader, retry, log) {
// remote--> ws
let remoteChunkCount = 0;
let chunks = [];
/** @type {ArrayBuffer | null} */
let vlessHeader = vlessResponseHeader;
let hasIncomingData = false; // check if remoteSocket has incoming data
await remoteSocket.readable
.pipeTo(
new WritableStream({
start() {
},
/**
*
* @param {Uint8Array} chunk
* @param {*} controller
*/
async write(chunk, controller) {
hasIncomingData = true;
// remoteChunkCount++;
if (webSocket.readyState !== WS_READY_STATE_OPEN) {
controller.error(
'webSocket.readyState is not open, maybe close'
);
}
if (vlessHeader) {
webSocket.send(await new Blob([vlessHeader, chunk]).arrayBuffer());
vlessHeader = null;
} else {
// seems no need rate limit this, CF seems fix this??..
// if (remoteChunkCount > 20000) {
// // cf one package is 4096 byte(4kb), 4096 * 20000 = 80M
// await delay(1);
// }
webSocket.send(chunk);
}
},
close() {
log(`remoteConnection!.readable is close with hasIncomingData is ${hasIncomingData}`);
// safeCloseWebSocket(webSocket); // no need server close websocket frist for some case will casue HTTP ERR_CONTENT_LENGTH_MISMATCH issue, client will send close event anyway.
},
abort(reason) {
console.error(`remoteConnection!.readable abort`, reason);
},
})
)
.catch((error) => {
console.error(
`remoteSocketToWS has exception `,
error.stack || error
);
safeCloseWebSocket(webSocket);
});

// seems is cf connect socket have error,
// 1. Socket.closed will have error
// 2. Socket.readable will be close without any data coming
if (hasIncomingData === false && retry) {
log(`retry`)
retry();
}
}

/**
*
* @param {string} base64Str
* @returns
*/
function base64ToArrayBuffer(base64Str) {
if (!base64Str) {
return { error: null };
}
try {
// go use modified Base64 for URL rfc4648 which js atob not support
base64Str = base64Str.replace(/-/g, '+').replace(/_/g, '/');
const decode = atob(base64Str);
const arryBuffer = Uint8Array.from(decode, (c) => c.charCodeAt(0));
return { earlyData: arryBuffer.buffer, error: null };
} catch (error) {
return { error };
}
}

/**
* This is not real UUID validation
* @param {string} uuid
*/
function isValidUUID(uuid) {
const uuidRegex = /^[0-9a-f]{8}-[0-9a-f]{4}-[4][0-9a-f]{3}-[89ab][0-9a-f]{3}-[0-9a-f]{12}$/i;
return uuidRegex.test(uuid);
}

const WS_READY_STATE_OPEN = 1;
const WS_READY_STATE_CLOSING = 2;
/**
* Normally, WebSocket will not has exceptions when close.
* @param {import("@cloudflare/workers-types").WebSocket} socket
*/
function safeCloseWebSocket(socket) {
try {
if (socket.readyState === WS_READY_STATE_OPEN || socket.readyState === WS_READY_STATE_CLOSING) {
socket.close();
}
} catch (error) {
console.error('safeCloseWebSocket error', error);
}
}

const byteToHex = [];
for (let i = 0; i < 256; ++i) {
byteToHex.push((i + 256).toString(16).slice(1));
}
function unsafeStringify(arr, offset = 0) {
return (byteToHex[arr[offset + 0]] + byteToHex[arr[offset + 1]] + byteToHex[arr[offset + 2]] + byteToHex[arr[offset + 3]] + "-" + byteToHex[arr[offset + 4]] + byteToHex[arr[offset + 5]] + "-" + byteToHex[arr[offset + 6]] + byteToHex[arr[offset + 7]] + "-" + byteToHex[arr[offset + 8]] + byteToHex[arr[offset + 9]] + "-" + byteToHex[arr[offset + 10]] + byteToHex[arr[offset + 11]] + byteToHex[arr[offset + 12]] + byteToHex[arr[offset + 13]] + byteToHex[arr[offset + 14]] + byteToHex[arr[offset + 15]]).toLowerCase();
}
function stringify(arr, offset = 0) {
const uuid = unsafeStringify(arr, offset);
if (!isValidUUID(uuid)) {
throw TypeError("Stringified UUID is invalid");
}
return uuid;
}


/**
*
* @param {import("@cloudflare/workers-types").WebSocket} webSocket
* @param {ArrayBuffer} vlessResponseHeader
* @param {(string)=> void} log
*/
async function handleUDPOutBound(webSocket, vlessResponseHeader, log) {

let isVlessHeaderSent = false;
const transformStream = new TransformStream({
start(controller) {

},
transform(chunk, controller) {
// udp message 2 byte is the the length of udp data
// TODO: this should have bug, beacsue maybe udp chunk can be in two websocket message
for (let index = 0; index < chunk.byteLength;) {
const lengthBuffer = chunk.slice(index, index + 2);
const udpPakcetLength = new DataView(lengthBuffer).getUint16(0);
const udpData = new Uint8Array(
chunk.slice(index + 2, index + 2 + udpPakcetLength)
);
index = index + 2 + udpPakcetLength;
controller.enqueue(udpData);
}
},
flush(controller) {
}
});

// only handle dns udp for now
transformStream.readable.pipeTo(new WritableStream({
async write(chunk) {
const resp = await fetch('https://1.1.1.1/dns-query',
{
method: 'POST',
headers: {
'content-type': 'application/dns-message',
},
body: chunk,
})
const dnsQueryResult = await resp.arrayBuffer();
const udpSize = dnsQueryResult.byteLength;
// console.log([...new Uint8Array(dnsQueryResult)].map((x) => x.toString(16)));
const udpSizeBuffer = new Uint8Array([(udpSize >> 8) & 0xff, udpSize & 0xff]);
if (webSocket.readyState === WS_READY_STATE_OPEN) {
log(`doh success and dns message length is ${udpSize}`);
if (isVlessHeaderSent) {
webSocket.send(await new Blob([udpSizeBuffer, dnsQueryResult]).arrayBuffer());
} else {
webSocket.send(await new Blob([vlessResponseHeader, udpSizeBuffer, dnsQueryResult]).arrayBuffer());
isVlessHeaderSent = true;
}
}
}
})).catch((error) => {
log('dns udp has error' + error)
});

const writer = transformStream.writable.getWriter();

return {
/**
*
* @param {Uint8Array} chunk
*/
write(chunk) {
writer.write(chunk);
}
};
}

/**
*
* @param {string} userID
* @param {string | null} hostName
* @returns {string}
*/
function getVLESSConfig(userID, hostName) {
const vlessMain = `vless://${userID}\u0040${hostName}:443?encryption=none&security=tls&sni=${hostName}&fp=randomized&type=ws&host=${hostName}&path=%2F%3Fed%3D2048#${hostName}`
return `
################################################################
v2ray
---------------------------------------------------------------
${vlessMain}
---------------------------------------------------------------
################################################################
clash-meta
---------------------------------------------------------------
- type: vless
name: ${hostName}
server: ${hostName}
port: 443
uuid: ${userID}
network: ws
tls: true
udp: false
sni: ${hostName}
client-fingerprint: chrome
ws-opts:
path: "/?ed=2048"
headers:
host: ${hostName}
---------------------------------------------------------------
################################################################
`;
}

5.修改Work代码

● 修改第7行的UUID,通过在线生成器生成一个新的UUID并替换;

13.png

● UUID生成器

地址:https://1024tools.com/uuid ,随机成本一个UUID并替换

14.png

注:第9行proxyIPs ,是用于转发CF的一些流量,如果在套了CF的一些网站无法打开,请更换其中的网址!

6. 代码修改完成后

● 点击右上角的部署–然后点击左边的箭头返回

7.设置自定义域

● 找到设置域和路由添加

43.png

● 输入刚才托管在CF的新注册域名,这里要填写二级域名,需要在域名前面添加一个名称即可

注:博主刚才托管到CF的域名是hansvless.us.kg,随意在域名前面添加vless(名字你自定义哈),我的二级域名是[vless.hansvless.us.kg](https://vless.hansvless.us.kg/)

● 正确输入完成,点击右下角 添加域

16.png

8. 验证是否部署成功

● 复制刚才添加的二级域名,浏览器打开,显示下图内容,表示部署成功

注: vless-worker.hansvress.workers.dev是CF自带的域名,跟自己域名功能是一样,如没有注册域名也是可以使用;

17.png

9. 查看VPN订阅链接

● 浏览器输入http://二级域名/UUID (如:http://vless.hansvless.us.kg/XXXXXXXXXX)

● 打开后显示下图内容,vless.xxxx即是订阅链接

18.png

10. 节点部署完成

● 复制vless订阅链接,粘贴到V2rayN即可使用

19.png

11.测试节点访问速度

● 完美解锁ChatGPT/Netflix

● 速度也是很棒,流畅播放4K、8K视频

 注:播放4K、8K前提你的网络带宽够快,博主网络是300M,播放4K视频没有压力,8K比较卡顿)

20.png

21.png

22.png

部署到这里已经满足大部分的使用需求,而且永久免费使用,还要什么自行车!

但由于部署的是vless订阅地址,只能在支持Vless节点客户端使用(如Clash客户端无法直接使用),而且如果访问速度慢,需要手动优选IP.

五、节点速度优化

如果速度不理想,可以使用优选CF IP,提升节点访问速度!

1. CF优选IP Windows工具下载,

● 蓝奏云:https://pan.lanpw.com/b0742hkxe

● Github源项目链接:https://github.com/XIU2/CloudflareSpeedTest

注:根据自己系统环境下载对应版本使用,测试Cloudflare CDN延迟和速度,获取最快的IP;

2. 优选IP工具使用

● 先关闭VPN代理,这样会更准确

● 运行CloudflareST.exe,会弹出窗口自动进行优选,等待完成无需要操作

23.png

● 结果会保存到result.csv文件里

24.png

● 将优选出来的IP,复制替换V2rayN订阅节点的服务器地址

注:双击点阅节点---替换服务器地址---确定

25.png

3. 优选IP在线网站

● 在线平台https://stock.hostmonit.com/CloudFlareYes

注:根据自己使用的网络运营选择,筛选出低延迟、速度快的IP地址替换使用!

26.png

现在部署全部结束,自建的免费VPN节点,相信能满足绝大部分人的使用需求,大家可以一起部署折腾,有什么问题,请在评论区留言,一起研究学习.

免费节点进阶版部署下期更新!

我是新人博主,需要您的支持,请帮忙给我点赞、关注、收藏,非常感谢!!!

六、客户端操作(v2rayN、Clash)

1.下载中心

Windows

v2rayN for Windows:点击下载

clash-verge-rev:点击下载 下期进阶版部署使用

Android

v2rayNG for Android:点击下载